AI video · Case study

Poqr Mher: how an AI animated feature reached a film programme

Start with the trailer and festival listing, then follow the manager's account of visual anchors, shot review, rerouting failures and the limits of the release evidence.

Published · Reviewed

BitShovel editorial illustration: a mythic traveller moves from an old stone doorway towards a modern city across storyboards and an editing timeline; not a frame from Poqr Mher.Open the creator’s playerBitShovel illustration · not film footage
Play the project's public trailer. These sources do not offer the complete 80-minute film to stream.Poster source: BitShovel AI editorial illustration, not original footage; the official trailer is in the case · Poster source · Watch official trailer
Documented outcome · trailer and festival programmeAn 80-minute feature listed by the Armenian Film Festival Australia

The festival lists Sydney, Perth and Melbourne sessions. A programme listing does not verify attendance, ticket sales, box office or profit. The complete film is not provided here.

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Read the context and editorial assessment

Poqr Mher brings a figure from the Armenian epic into modern life. Its trailer shows characters, settings and action, while a festival programme lists it as an 80-minute family animated feature from 2026. Most production details come from project manager Mariam Hakobyan, who says the project took six months, with core AI production concentrated in two. She shares coordination methods and failures, not a shot-by-shot generation log, full cost ledger or box-office account. The useful question is how many generatable shots became one feature through character rules, review and decisions about rework.

Follow the projectContents9
01

Verified material

First separate the trailer, the feature listing and unknown box office

A trailer is public and a festival lists runtime and sessions; the full film and sales results are absent from these materials.

The project manager links the Poqr Mher trailer. The Armenian Film Festival Australia's separate programme names director Hovhannes Margaryan, an 80-minute runtime and Armenian with English subtitles; it lists Sydney sessions on September 20 and 21 and later Perth and Melbourne dates. Readers can inspect the trailer and programme, but these sources do not offer the whole feature or verify each production shot.

A ticketed programme shows an exhibition route. It does not establish actual attendance at each session, ticket numbers, box-office income or profit. The manager also describes sponsors entering story scenes without publishing contracts, receipts or revenue splits. Distribution and commercial-partner paths are visible; money received remains unknown.

Sources for this section: Mariam Hakobyan: Producing a Film That Wasn't Supposed to Be Possible · Poqr Mher project trailer · Armenian Film Festival Australia: Poqr Mher programme

02

Public account

Turn an epic adaptation into producible scenes

The team reports 196 scenes and 23 members, with characters, locations, risks and dependencies scoped before intensive generation.

Inspired by the Armenian epic Sasna Tsrer, the film imagines the legendary Mher encountering students in modern life. The manager reports 196 scenes, a 23-person core team and 13 AI creators. When she joined, character and location generation had begun, but shot volume, difficulty and dependencies had not been mapped. She grouped characters by importance, ranked locations and planned storyboarding and production from that map.

She tiered locations P1, P2 and P3 by how many shots depended on them and how difficult they were to make. Storyboards, characters and locations had lock dates so some work could run in parallel. The point was to know which later shots a delay would affect, not to send an entire feature to models at once. The article does not publish adaptation agreements, the full script or all boards; it cannot establish the rights position of this particular adaptation.

Sources for this section: Mariam Hakobyan: Producing a Film That Wasn't Supposed to Be Possible · Armenian Film Festival Australia: Poqr Mher programme

03

Public account

How characters, places and lighting stayed coherent across scenes

Character specifications, location master shots, expression keyframes and boards anchored each shot instead of a single generic prompt.

The manager says characters had JSON descriptions of skin, hair, clothes, height and facial details; locations had interior, exterior, nature and building specifications; shared lighting used master prompts. The team then made location master shots, principal-character expression keyframes and boards. She describes chaining these materials in Freepik nodes for individual shots without publishing every JSON file, source asset or final shot input.

The team assigned creators by location: one person handled its angles, lighting variations and related scenes, learning where geometry or characters drifted. The manager believes this improved continuity compared with assigning work by film sequence. Her claim that consistency held is a team assessment. The public trailer shows excerpts, not enough to audit every scene of an 80-minute feature.

Sources for this section: Mariam Hakobyan: Producing a Film That Wasn't Supposed to Be Possible · Poqr Mher project trailer

04

Public account

3,286 generations were not 3,286 accepted shots

The generation total is team-reported; the director reviewed shots in context, and management tracked scene approvals per week.

The manager reports 3,286 video generations, mostly with Kling. For difficult motion, action or emotional close-ups, she says the team used Seedance at roughly ten times the per-generation cost. That is her project comparison, not a current price table or the project's final bill. Freepik nodes reused workflows, Milanote held shots and visual versions, and Asana held tasks and blockers. The director reviewed each shot against its board and neighboring shots.

The team planned separate reviews of stills and motion, then found that attractive stills often failed once animated through broken poses or flickering light. They dropped the separate still approval and strengthened character, location and board inputs before generation. The manager tracked approved scenes per week rather than treating generation count as progress. This is her first-party account of a production decision; approval logs, yield and detailed costs are not public.

Sources for this section: Mariam Hakobyan: Producing a Film That Wasn't Supposed to Be Possible

05

Public account

An unreliable model, a missing book and late sponsors

The manager describes specific failures and rework decisions, without publishing same-shot failed and repaired footage.

About two-thirds through production, the manager says the video models were unreliable for roughly ten days: quality fell, waits grew and previously useful prompts returned unusable footage. The team moved to backup platforms, made some scenes at lower quality for later rework and parked hard shots while creators completed others. She does not publish service incident records, every failed output or controlled before-and-after footage. This is the team's account of that period.

A more concrete failure concerned a prop: a book required across a sequence was missing from generated footage, so six scenes had to be redone. The team added a script-to-board prop check. Sponsors also changed imagery: they held a shopping-shelf scene while brands were uncertain, then rebuilt other scenes when an e-payment sponsor was confirmed. The transferable decision is to identify objects that must persist across shots and commercial details likely to change late, then decide which shots to delay or remake. The account does not show that a new prompt alone fixed these problems.

Sources for this section: Mariam Hakobyan: Producing a Film That Wasn't Supposed to Be Possible

06

Public account

Beyond the trailer, sound and director review still had to finish

The manager says the final soundtrack was unresolved four days before delivery, while director review remained the quality gate.

The manager opens by saying the final soundtrack was still unresolved four days before delivery. Her article does not detail recording, music rights, dialogue, mixing or subtitling. The visual-generation tools she names therefore do not describe the whole film. The festival lists Armenian with English subtitles, documenting how it is presented in the programme, not who made every audio or language asset or at what cost.

She describes a stretch when director reviews slowed under competing demands. The team did not substitute another approver; they made the delay visible and routed creators to ungenerated scenes. A striking image must still connect to neighboring shots, emotion and the director's intent. That is why approved scenes, rather than model outputs, were their progress measure.

Sources for this section: Mariam Hakobyan: Producing a Film That Wasn't Supposed to Be Possible · Armenian Film Festival Australia: Poqr Mher programme

07

Our analysis

A release and sponsor path, without a calculable return

Festival listings, reported sponsors and model-cost differences answer different questions and do not yield profit.

The public trailer and festival programme show a feature prepared for outside exhibition. The manager says the team explored candy, milk and juice sponsors and remade scenes for an e-payment partner, but gives no fees, contracts, invoices or receipts. The festival listing supplies no box-office settlement. Her per-generation Kling versus Seedance comparison also omits usage mix, subscriptions, labour, voice and release costs. Total production cost, break-even point and profit cannot be calculated.

A traditional epic may inspire a story, while a particular script, character design, music, voice, performer likeness, brand mark and generated asset can each carry separate conditions. The public account does not provide a rights ledger. Access to a trailer or workflow description is not permission to reuse the film's images, audio or production assets. A similar project should begin with material one may use and separate agreements for sponsor integration and exhibition.

Sources for this section: Mariam Hakobyan: Producing a Film That Wasn't Supposed to Be Possible · Armenian Film Festival Australia: Poqr Mher programme

08

Our analysis

For a first attempt, try three scenes in one location

Test cross-shot props, motion and editability in a small sequence before expanding to a feature or paid work.

A small trial could use a story you may adapt: one location, one main character and three connected scenes. Mark the character's appearance, props that must persist and the emotional change in each scene. Build a location master, character views and expression references, then a short board. Keep each generation's references, prompt, tool, cost and failure reason. Let one creator own the location, edit the shots into a sequence and ask another person to check props, action and emotion against the board. This three-scene exercise is BitShovel's suggestion drawn from the feature's account, not a recipe published by its makers.

If the sample may become a commercial project or public screening, add a rights ledger, review owner, backup tools, revision rules and cost records. Track audience response, bookings, actual ticket settlements and sponsor income separately. A programme listing is not a ticket sale, and a high generation count is not a count of approved scenes.

Sources for this section: Mariam Hakobyan: Producing a Film That Wasn't Supposed to Be Possible · Armenian Film Festival Australia: Poqr Mher programme

A BitShovel exercise · not the maker’s tutorial

Trace the trailer back to production: try three scenes in one location

Watch the project's trailer for characters and settings, then read the manager's account of character rules, location dependencies and a book disappearing from the imagery. Test continuity with your own story; this is not the team's shot-by-shot tutorial.

Before you begin

  • Use a story you may adapt, generate and show; check terms for characters, music, voice and image assets separately.
  • Set the duration of three scenes, one location, a prop that must persist, a budget and a reviewer.
  1. Watch and label the evidence

    Watch the official trailer and note one character, one location and an emotional or action turn; check runtime and listed sessions on the festival page.

    Keep
    A trailer observation card with source links
    Check
    Describe only the excerpts shown; do not treat the trailer as the feature or a listing as box-office results.
  2. Map dependencies for your three scenes

    List the people, place, prop and emotional change for each scene, marking assets shared by all three.

    Keep
    Three scene boards plus dependency and rights sheets
    Check
    If a shared character or location is unsettled, identify the shots that must wait.
  3. Lock character, place and prop

    Write appearance rules, make a location master and expression reference, turn emotion into gaze or gesture, and place the recurring prop on every relevant board.

    Keep
    Visual rules, master image and scene-by-scene prop checklist
    Check
    Emotion reads through action, and the prop's position agrees across script, board and references.
  4. Generate motion and review neighboring shots

    For all three scenes retain inputs, tools, candidates, costs and rejection reasons; review motion in full and compare neighboring shots.

    Keep
    Candidate videos, version log and approved-scene list
    Check
    Identity, light, prop and emotion connect across cuts; a fine still fails if motion breaks pose or lighting.
  5. Reroute when blocked

    If a shot repeatedly fails, mark it blocked and advance independent work; if a brand enters later, first check permission and the affected footage.

    Keep
    A blocker log, fallback and rework scope
    Check
    A lower-quality placeholder is not an approved scene, and an unconfirmed brand does not enter the cut.
  6. Cut a sample and separate outcomes

    Cut the three scenes, ask someone to identify breaks in identity, props or emotion, and track the playable sample, rights, costs and any release or payment evidence separately.

    Keep
    A three-scene sample, review notes and accounts-to-verify list
    Check
    The reviewer can recount the story; generation counts are not approved scenes, and festival listings or sponsor interest are not receipts.

Make one final choice: If rights are unclear, the key prop keeps vanishing, neighboring shots fail to join or the budget is spent, stop at the three-scene sample and revise inputs and boards. Expand only after scenes pass review, costs are affordable and release terms are clear.

The 196 scenes, 3,286 generations and incidents are manager-reported. The complete 80-minute feature, shot versions, full ledger, box office and sponsor receipts are unavailable. BitShovel's three-scene trial and checks are a smaller reader exercise, not the team's original procedure or a basis for calculating profit.

Sources and limits

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